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Michael
grew up in the cold state of Wisconsin. He first took an interest
in art in the form of comicbooks, in particular Michael Golden's
The Micronauts. Many years of youth went by distracted with
cool 80's toys. In his teens he discovered heavy metal music and,
inspired by album cover art, began drawing. Comicbooks again attracted
his attention especially the work of Jim Lee and Whilce Portacio.
But it wasn't until stumbling across D.C. Comics' Justice League
titles, drawn by Bart Sears and Adam Hughes, that the possibility
of pursuing an art career occurred to him. Michael was impressed
with Bart Sear's detailed understanding of the human form. The subtle
details and nuances of Adam Hughes' drawings created characters
that came to life, with personas that could be related to as real
people. With these ideals in mind Michael began studying at the
Joe Kubert School of Cartooning and Graphic Art, hoping to break
into the comicbook industry. Unfortunately, while attending the
Joe Kubert School the industry crashed, and after graduation opportunities
for work were few and far between.
As comicbooks filled bargain bins (alongside cool 80s toys), videogames
stepped into the foreground. Technology and graphics were rapidly
improving and games were on their way to becoming an art form. By
March of 2000 Michael had accepted a job at BioWare Corp. and relocated
to Edmonton, Alberta in chilly Canada. Michael was hired on the
strength of his portfolio comprised of comicbook pages and paintings
He began work on Neverwinter Nights. His responsibilities
at Bioware included creating numerous character portraits, texturing
3D models, and developing character concepts and icons. Michael's
work is also prominent in Star Wars: Knights of the Old Republic,
and the Neverwinter Nights expansion packs. Beginning in
2004 he began work on Jade Empire, a martial arts RPG, contributing
texture work, some concepting and 3D character modeling.
Michael has since moved to sunny California and the Silicon Valley,
where he continues to hone his concepting, digital painting and
3D modeling abilities. He is passionate about pushing the quality
of graphics within video games. When not practicing his art skills,
he enjoys playing videogames. His past favorites include such as
Resident Evil, Silent Hill, Return to Castle Wolfenstein.
He considers Ico and Halflife 2 as exceptional
examples of game as art. This side of gaming is where he chooses
to invest his talents.
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